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Re: [OpenVerse] Animations
I apologize for being out of this discussion for so long, but I've been
moving and had limited net access.
The solution I thought up a while back for this is for an extra command
called "animate" to be sent to all the clients, and once they have all
the frames (which would have to be sent as "frame" commands, not "image"
commands. (I forget the exact OV protocol command name), and be stored
in some sort of array on the client, then it would get an animate
command that told it how many frames to animate, and what the delays
are. The client would then animate until it recieved a "animate stop"
or the person changed to another avatar.
That make any sense?
Andy Goth wrote:
>
> Currently animation takes up bandwidth since it requires repeatedly sending
> avatar change messages. For some people (like me), bandwidth is quite
> narrow, so this is unacceptable. I suggest that when changing to an
> animated avatar the .av file is sent so that the client can read it and do
> its own animation without relying on avatar change messages.
>
> In addition, it would be nice if we could specify the duration of each
> frame of an animated avatar. This way I could make the "static" frame of
> my existenz_tv avatar take much less time than the video frames without
> resorting to using a high animation speed and stuffing multiple video
> frames in for each static frame.
>
> __ _ _ __ _ _ __ _ ___ _ _
> /_\ |\ | | \ \ / / __ / \ | |__|
> / \ | \| |_/ | \__| \_/ | | |
> andygoth@ectisp.net zap.to/andygoth/
> unununium@openverse.org 35256413
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