[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[OpenVerse] Re: physics model
Precedence: bulk
Reply-To: openverse@openverse.org
Reply-To: openverse@openverse.org
I kinda thought that this was actually a visual chat.
I'm afraid that having to avoid craters on the moon,
skating on ice, avoiding a high speed steel ball on a
pinball table, or trying to keep one's avatar from
crashing onto the bottom of the screen due to the
effects of gravity, will keep us all too busy to have
any time for chatting
Eclipse
.
Toast wrote:
> Precedence: bulk
> Reply-To: openverse@openverse.org
> Reply-To: openverse@openverse.org
>
> since /push has been added to the command set, it seems like a possible
> progression of this would be a full-blown 2D physics model. a room could
> have environmental properties like gravity and friction that correspond
> (or dont correspond) to its background image. similary, once objects
> are implemented, appropriate (or wholly inappropriate :>) objects could
> populate a room, of the active and passive sort (force producing/non force
> producing). im imagining an ice rink, a wind tunnel, a moonwalk, a pinball
> machine, donut factory, chutes and ladders.. what are your thoughts?
>
> toasT
>
> ----------------------------------------------------------
> To unsubscribe to the OpenVerse mailing list send a message to
> openverse-request with the following word in the BODY of the message.
> UNSUBSCRIBE
> If you need assistance from a human, email cruise@openverse.org
> ----------------------------------------------------------
----------------------------------------------------------
To unsubscribe to the OpenVerse mailing list send a message to
openverse-request with the following word in the BODY of the message.
UNSUBSCRIBE
If you need assistance from a human, email cruise@openverse.org
----------------------------------------------------------