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Re: [OpenVerse] games?
>It can work that way now. if one of the two users downloads the server
> object.
> The personal server even has an announce button. Here is a good thing for
> the
> TODO = Announce option to a SINGLE user.
Yes but I feel games should have a button or menu all its own it helps
estabilish it more int he mind of new users..
> Perhaps a way to have a checkbox of which server objects it will execute
> in
> the personal server - so that you could put them all in there and only
> execute the one(s) you've checked off.
A good idea agreed.
> The idea was to have games where the user didn't have to download
> anything
> "extra" to play them. I would rather have a full monthello room than
> support
> setup for the games for general users who had to download it to play.
>
This is fine for games that can play more than two players at a time but
otherwise it doesn't hrut for at least one of them to have a few small tcl
files to run the game.
The fact of the matter is the gaming system as it is now is limited and
will not grow very further. I relize games is not our main focus here ut
they sure make it more fun.
And besides most of our new users are used to downloading games for their
chat client (VP).
And I'd rather have them say "I had to download the game to play it.", than
to have them say "I can never get in to play insert_game_name, this
sucks.".
It's your chat I'll not tell you how to run or code it but I just feel that
these are needed structures.
Thanks for your time,
vile
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